Unity Performance: CPU Slicing Secrets
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
When you don't have low-hanging fruits to optimize in Unity, you might need to resort to the CPU Slicing technique.
Take this Unity Performance Checklist for Unity that I've been writing over the years and use it in your current and future projects to avoid bottlenecks.
Can you guess why keeping Unity Draw Calls at bay is today more relevant than ever? Find out how to use modern batching in Unity 2021+
What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?
1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?