GPU Reality Check - Radeon GPU Profiler for Unity Pipelines
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Not handling shader prewarming? Then yo are not helping your players pay you money.
Cannot have many real-time lights with Forward Shading in URP... can you? (obviously yes)
Let us see why late Z-Kills are so bad for your GPU
Are my student emails like this one justified?