Static Batching in Unity Like You Never Saw
Why devs don't know how static batching truly works in Unity
Why devs don't know how static batching truly works in Unity
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget
Make your expensive scripts cost nothing while they are offscreen
Discover the true cost you're paying for the sneaky "shader variants" that Unity creates by default and how to stop paying for it.
Learn how to stop your current raycasts from stealing performance and upgrade them to the new era of Unity raycast commands that finally scale