Is Object Pooling "Dead" (Again)?
And yet the question comes back to strike again... is pooling dead?
Practical articles on CPU, GPU, memory and engineering process optimization.
And yet the question comes back to strike again... is pooling dead?
Are my student emails like this one justified?
I just got this inspiring email from Performance Taskforce member Sourav...
I still see this happen. "Pipeliness" studios many times I do consulting. In spite of having no pipelines of any kind, they still produce great games, engaging experiences, profitable apps. Only that they ship projects at a much higher cost than they could.
Discover the performance challenges of crowd rendering & how to render thousands of character in Unity within your tight performance budget