High Performance Build Pipeline
A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.
Practical articles on CPU, GPU, memory and engineering process optimization.
A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.
Static batching will not always reduce your draw call count. But it will always do something else that is highly beneficial for your game
Cannot have many real-time lights with Forward Shading in URP... can you? (obviously yes)
No GDC, no Unity, but a 20-minute walk I can do