Unity Memory Profiler: Where Are You Wasting Your Game’s Memory? (Part 2)
Discover this neat memory map visualization mode to understand the memory layout of your game
Practical articles on CPU, GPU, memory and engineering process optimization.
Discover this neat memory map visualization mode to understand the memory layout of your game
In this post, you will learn how to analyze your unity shader complexity in numbers so your game can finally stop being fragment bound.
Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when dealing with C# value types.
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.