Unity C#: Expression-Bodied Members to Reduce Your Code Verbosity
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
Practical articles on CPU, GPU, memory and engineering process optimization.
Read code faster by writing less verbose code with C# 7 Expression-Bodied Members
Are you using Unity SpriteAtlas for efficient sprites and UI Images? If so, be careful with its nasty memory side effects. Use Addressables to combat these.
When choosing your next shader, you need to strike the balance between your dream visuals and the performance you take away. But how much performance do your shaders steal? Today, I'll give you handy tables so you can see the performance cost of the commonly used Unity shaders.
How to profile and work on the editor at the same time without affecting your results with the Unity Standalone Profiler
How C# 7.0 brought you some tasty candy with C# Local Functions