GPU Reality Check - Radeon GPU Profiler for Unity Pipelines
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Practical articles on CPU, GPU, memory and engineering process optimization.
Know if you’re CPU‑ or GPU‑bound, see pipeline state changes, and separate work from wait before you touch a single shader.
Judge ‘feel’ with data. Percentiles reveal stutter risk; overlays connect numbers to on‑screen actions.
Sampling is only half the story, Superluminal makes it navigable. Filter by your scripts, expand the hot path, and act fast.
When the Editor profiler isn’t enough, sampling profilers expose engine and script hot paths from your actual build.
Ever wondered why your Unity game lags? Discover the secret tools that tame performance woes!
Choosing the wrong serialization & deserialization technology inexperienced devs tell you about will only bring you pain
Exploit the right Render Mode tech for your Unity project
These are the tools that help us daily in our game performance consulting practice
As many so called "game devs" say: does the SRP batcher truly suck?
Not handling shader prewarming? Then yo are not helping your players pay you money.
A solid build pipeline for your projects that actually helps you save 20h/week or more. Is this too much of an ask? Look inside.
In this blog post I will show you how to use object pooling in Unity 2021 with this new official API so you don't have to mess with 3rd party code that breaks on every Unity upgrade.